Projects

Explore my projects organized by category: Machine Learning & AI, Business & Education, and Online Web Games.

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Machine Learning & AI

Projects focused on machine learning, artificial intelligence, and data science applications.

10 projects

IMI Big Data & AI Competition 2025-2026 arrow_outward

1st Place Winner with a $15,000 prize - Hosted by Scotiabank × IMI BIGDataAIHUB

December 2025 – April 2026
PythonPandasNumPyscikit-learnJupyter NotebookGitHub
Team lead of team 33. Led the team to win 1st place with a $15,000 prize among 430 competitors across 90+ teams, including PhD, Masters, and Undergraduate students, in the IMI Big Data & AI competition hosted by the Institute for Management & Innovation (IMI) UTM BIGDataAIHUB in partnership with Scotiabank.
Engineered a data-intensive, interpretable AI Anti-Money Laundering (AML) system, with data analysis pipelines using 16 machine learning models across individual and small business entities, trained on customer-level features aggregated over 7 transaction types plus an all-types view in largely unlabelled financial data, capturing overall and transaction-specific anomalies.
Designed and developed a source-compliant AML knowledge library (FINTRAC, FINCEN, FLSC, etc) mapping regulatory red flags to data features via AML patterns, enabling SHAP-generated, LLM-enhanced explanations that are human-readable, distinguish fraud vs. AML, and preserve auditability and factual consistency for compliance use.
Built a full-stack Next.js web application integrating detection models, explainability, and the AML knowledge library into a unified investigator-facing workflow platform.
Clover: Drone Propulsion System Health Diagnostics

U of T ESC102 Praxis II Course Project

January 2026 – April 2026
PythonPyTorchSupabaseFlutterNext.jsReactNumPyPandasMatplotlibJupyter NotebookGitGitHub
Built Clover, a portable AI-powered pre-flight diagnostic system for D. Vision Aerials' FPV drones. Clover replaces manual motor spin checks with automated go/no-go assessments, improving consistency in pre-flight decisions and reducing operational risk in dense urban environments.
The system evaluates drone health by combining acoustic motor analysis with onboard flight controller blackbox telemetry, comparing expected motor behavior against observed performance to detect and localize faults prior to flight.
Clover runs on an edge platform (Raspberry Pi), producing real-time, time-stamped diagnostic outputs with full audit logs, and syncing results to a Supabase cloud database. Data is accessible remotely through a Flutter mobile app and a Next.js web dashboard for monitoring and review.
For acoustic fault detection, it uses a multitask 1D CNN-ResNet architecture based on sound classification research. The deep learning model identifies fault types (motor, propeller) and infers flight direction. Audio inputs are standardized via preprocessing and domain normalization so that recordings from different drone units are mapped into the same feature distribution as the training dataset, ensuring compatibility and stable anomaly detection.
The model was trained for 100 epochs on 324k audio samples, reaching 97.4% accuracy and F1 score on the reference dataset. In field testing, Clover achieved 81% accuracy/F1 on acoustic data and 87% on blackbox telemetry-based diagnostics.
Project icon SceneClarity: A Unified Framework for Scene Reliability Estimation and Classification in Autonomous Vehicle Perception

UTMIST Machine Learning Project

August 2025 – April 2026
PyTorchTensorFlowscikit-learnPandasNumPyJupyter NotebookGoogle ColabYOLOv11MobileNetV3ResNet-50LaneNetDockerREST APIsNext.jsReactGitHubVisual Studio CodeJira

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Led the development of the SceneClarity ML project, a modular framework for estimating scene-level reliability in autonomous vehicle perception, addressing degradation under adverse conditions such as fog, rain, snow, and glare where failures often co-occur and are difficult to diagnose at the system level.
The architecture separates perception, environmental inference, and aggregation modules through a fixed interface, allowing components to be replaced without redesigning the aggregation logic.
Introduces a framework that aggregates perception outputs and environmental signals into a global reliability score with attribution to likely degradation factors, representing reliability as a decomposition over semantically interpretable scene-level components, unlike per-prediction uncertainty methods.
Implemented as a real-time system producing structured outputs and visualizations to support failure analysis, safety monitoring, and debugging.
Pong Strategic Computer AI

Bronze Medalist in the U of T EngSci Pong AI Tournament 2025

November 2025 – December 2025
PythonPygameVisual Studio Code
Bronze Medalist in the U of T EngSci Pong AI Tournament 2025. Developed an advanced computer AI for Pong that achieved a 50-1 win record against a chaser opponent (a simple player that follows the ball's Y-position).
Implemented physics-based bounce simulation with accurate wall and paddle collision detection, and a two-bounce prediction algorithm that anticipates the ball's trajectory through multiple rebounds.
Engineered offensive strategies that aim for paddle edges to generate unpredictable bounce angles, exploiting paddle angle mechanics to maximize scoring opportunities.
Designed a detection sequence system to dynamically identify paddle positioning, and simulated opponent paddle movement to predict future game states for strategic decision-making.
Project icon StackDAG arrow_outward
May 2025 – Sep 2025
Next.jsReactJSXTSXTypeScriptFirebaseSupabase Cloud DatabasePostgreSQLSQLOpenAIGitHubVisual Studio Code
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Designed and developed StackDAG, a full-stack AI-integrated web application built with Next.js (React), Firebase authentication, and a Supabase cloud PostgreSQL database with Supabase Edge Functions for REST request processing and API security.
Enables users to view, create, share, fork, and upvote Directed Acyclic Graphs (DAGs) representing technology stacks.
Integrated the OpenAI API to provide layer-by-layer setup and integration guidance for each DAG, with all DAGs and AI-generated instructions stored in Supabase for fast retrieval.
DOTA Aerial Object Detection using YOLOv11
PythonYOLOPyTorchNumPyPandasMatplotlibOpenCVGoogle ColabGitGitHub
Developed an end-to-end deep learning aerial object detection pipeline using YOLOv11 Nano for the DOTA v1.5 dataset, focusing on preprocessing and data transformation for oriented bounding boxes.
Implemented image tiling (640×640 with padding for YOLO format) to preserve resolution and detail, translated and clamped OBB annotations to tile boundaries, converted polygons to YOLO-oriented format with normalized coordinates, and mapped class names to indices.
Trained and evaluated the YOLOv11 model on the processed dataset, producing detection visualizations, loss curves, and confusion matrices. Developed and documented my complete workflow and experimentation process in a Google Colab-hosted Jupyter Notebook.
HAM10000 Dataset Skin Lesion Classification using MobileNetV2
PythonTensorFlowNumPyPandasMatplotlibGoogle ColabGitGitHub
Developed an end-to-end deep learning pipeline for multi-class skin lesion classification using the HAM10000 dataset, using transfer learning with MobileNetV2 as the backbone.
Addressed severe class imbalance through targeted data augmentation and stratified train/validation/test splits.
Evaluated model performance with accuracy, loss curves, and confusion matrix analysis to identify common misclassifications. Developed and documented the end-to-end workflow, challenges, and results in a Google Colab-hosted Jupyter Notebook.
Wellington Zone 1 Power Consumption Predictions
PythonPandasNumPyscikit-learnMatplotlibAnacondaJupyter NotebookGitHub
Developed an end-to-end machine learning pipeline for Wellington Zone 1 Power Consumption Predictions using a Kaggle dataset of environmental and time series factors.
Performed feature engineering, model evaluation, and selected Ridge Regression, achieving an R² score of 0.9963 on the test set with 382 ms prediction time. Developed and documented my workflow and experimentation step-by-step in a Jupyter Notebook.
Project icon Tourista

Hack the North 2023

September 2023 GitHub GitHub arrow_outward
SvelteSvelteKitTypeScriptFirebaseCohereGoogle MapsGitGitHubVisual Studio Code
Tourista is an AI-driven travel guide that offers personalized travel recommendations.
Integrated Cohere's AI API for intelligent location suggestions, Google Maps APIs for dynamic route mapping, and implemented Firebase authentication with clear, user-friendly messaging.
Project icon FlexChat
July 2023 – August 2023 GitHub GitHub arrow_outward
AngularTypeScriptHugging FaceHugging Face TransformersGitHubVisual Studio Code
FlexChat is a platform for testing and comparing Hugging Face AI chatbot models.
Designed and developed the full-stack Angular application integrating Hugging Face APIs for model experimentation, with a user-friendly chat interface for creating, editing, and managing multiple chats to compare outputs from different models.

Business & Education

Applications designed for business management, educational tools, and productivity solutions.

5 projects

Project icon Buzby arrow_outward
May 2024 – September 2024
SvelteTypeScriptSvelteKitFirebaseFirestore Cloud DatabaseFirestore (API)GitGitHubVisual Studio CodeCloudflare Pages
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Designed and developed Buzby, a full-stack SvelteKit web application with Firebase authentication and Firestore integration to streamline group project collaboration.
Defined features and database schemas based on survey data, building user-friendly frontend components like project invitations, live chat, task lists, Gantt charts, and calendars.
Continuously refined the app through beta testing and real-world user feedback from the International Baccalaureate Collaborative Sciences Project.
Project icon Partner Sphere arrow_outward

5th Place Nationally at 2024 FBLA CNLC Coding & Programming Event

December 2023 – February 2024 GitHub GitHub arrow_outward
SvelteSvelteKitTypeScriptFirebaseThree.jsFirestore Cloud DatabaseFirestore (API)GitGitHubVisual Studio CodeCloudflare Pages
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Partner Sphere is a web application for managing and visualizing business partnerships, awarded 5th place nationally at the 2024 FBLA CNLC Coding & Programming event.
Developed the full-stack application using SvelteKit with Firebase authentication and Firestore for data management.
Designed efficient database schemas, implemented searchable and pageable partner catalogs with CRUD pop-ups, created PDF export functionality, and built a 3D spatial visualization of partners using Three.js. Hosted on Cloudflare Pages.
NHL Scores Mobile Application
Node.jsTypeScriptFlutterDartFirestore Cloud DatabaseFirestore (API)REST APIsGitGitHubVisual Studio Code
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Developed a full-stack NHL scores application with a Node.js backend ingesting game data from the NHL API into Firestore and a Flutter mobile app displaying real-time scores.
Implemented idempotent data ingestion with error handling, denormalized team data for optimized read performance, and integrated real-time Firestore streams for live game updates.
Built comprehensive game list and detail screens with date navigation, team screens showing season records and recent games, and offline support through Firestore cache with connectivity indicators.
Project icon RamsEvents

7th Place Nationally at 2023 FBLA CNLC Coding & Programming Event

December 2022 – Feburary 2023
AngularTypeScriptSpring Boot RESTSpring Tool SuiteJavaPostgreSQLpgAdminSQLLogbackFirebaseGitGitHubVisual Studio Code

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RamsEvents is a full-stack web application that promotes student involvement by rewarding participation in school activities, awarded 7th place nationally at the 2023 FBLA CNLC Coding & Programming event.
Built with Angular, Spring Boot, and PostgreSQL, featuring Firebase authentication, secure role-based access control, and scalable RESTful APIs.
Implemented a modular, searchable, and paginated data table with logic for managing students, clubs, and event winners, along with a PDF report generator categorized by grade.
Project icon AtomVerse arrow_outward

2nd Place Runners Up at GooseHacks 2023

AngularTypeScriptThree.jsGitGitHubVisual Studio CodeCloudflare Pages
AtomVerse is a 3D online educational tool designed to visualize molecules interactively. Won second place (Runners Up) out of around 200 international participants in the GooseHacks 2023 hackathon.
Used Three.js in Angular to create stunning 3D molecule and atom visuals. Implemented a variety of molecular models and adjustable parameters for an interactive educational experience.
Utilized VSEPR theory to accurately determine bond angles and create different molecular structures, simulating different types of bonds and molecules.

Online Web Games

Interactive games and simulations.

3 projects

Project icon IFT-X arrow_outward
March 2024 – January 2025 GitHub GitHub arrow_outward
SvelteSvelteKitTypeScriptThree.jsCloudflare Pages
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IFT-X is a 3D web game for rocket enthusiasts that simulates SpaceX's Starship customization and testing process.
Developed interactive 3D features using SvelteKit and Three.js, hosted on Cloudflare Pages.
Designed and implemented a seamless UI, created a custom physics engine simulating realistic rocket flight dynamics, and integrated the Nebula particle system for advanced 3D effects.
Project icon Booster Catch arrow_outward
November 2024 – January 2025
SvelteSvelteKitTypeScriptThree.jsCloudflare Pages
Booster Catch is a 3D web game that simulates SpaceX's Starship SuperHeavy booster Mechazilla tower catch landings.
Developed and integrated a custom and accurate physics engine for simulating the various forces involved in booster landings, and custom 3D PID controllers for controlling both the launch tower arms and the booster position and attitude through rocket engine gimbaling and grid fin rotation.
Project icon RunX arrow_outward
November 2023 – December 2023 GitHub GitHub arrow_outward
SvelteSvelteKitThree.jsGitHubVisual Studio CodeCloudflare Pages
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RunX is a modern web game reimagining of Run 3, featuring enhanced gameplay and a popular sandbox mode that encourages creative freedom.
Rebuilt using Three.js with improved visuals and performance, implemented dynamic object rendering, added unique tile types and game modes, and deployed on Cloudflare Pages.
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